Aeron Crescent
1 year ago
The research upgrade time scale is obscene. It is the main complaint. Besides that, the music is calming, and the progress is incremental in just the right kind of way where it doesn't ramp you rapidly in the beginning, only to throttle you later. It is more consistent throughout so far.
Chris Morgan
1 year ago
Tower defense game with a single tower that you can upgrade through various paths. Minimal graphics and chill music make for enjoyable gameplay. It has a rouge-like flavor where you start from level 1 each time but can get permanent buffs from in-game currency to get further in your runs. They have ads but it's always your choice to view them in exchange for game currency which I think is really well done. You can also pay to turn them off. All in all an amazing game from a great developer!
Dustin Tollakson
1 year ago
Great game. It isn't as idle as you'd think but it has a lot of good and unique features and mechanics to make the grind a lot more interesting. Takes awhile to really get the hang of everything but the progression system is fair and designed to keep you coming back and put time into the game without making it feel like you can't make progress until you play 10 hours a day. One QoL update I'd suggest is not forcing players to claim rewards after they're earned. Just auto claim it to avoid loss.
Matthew Felton
1 year ago
Message to devs, and not so much other users. Whoever is responsible for game balance is bad at their job, and if you have testers they are either giving no input beyond "it works without crashing", or your higher ups aren't listening to them. The new enemies you introduced are way out of balance. It's not even close to correct per level/wave. The number of tokens needed from the new enemies for research speed up is also not balanced. 8hrs x 3 should = 8hrs x 1.5 x 2. Balance everything
Zach Redpiller
1 year ago
A brute-force grind game where everything is logrythmic. Grind coins, purchase enough starter levels to stay ahead of the curve, get a little further, die, repeat. As long as you don't invest in % based bonuses early and flat bonuses late, your build doesn't matter. Also, pay-to-win so they make the game unfun to incentize buying boosts to make the game fun (until the boosts run out.)
Leprechaun 84 (Leprechaun)
1 year ago
This is a very satisfying game. It can easily be played idly or actively. The upgrade system for your tower is simple and adds an enjoyable reward system that will keep you playing. It allows you to be strategic and tailor gameplay to your style. Simple graphics, but it looks neat. I play on a Samsung Galaxy S22 ultra and have yet to encounter any sort of lag or bug. The game runs smooth and efficiently. I plan to keep this game for a very long time.
J. T.
1 year ago
It's cool conceptually, but play a few rounds and you will see how tedious it is. Why? Keep in mind the game is about passing soft barriers from the prior round after using rewards to build stronger before going into the next round. Unfortunately this means you need to sit there like a moron staring at the screen doing nothing but clicking upgrade buttons until you reach the final few seconds of the game that matter - the spot you failed last round - and hoping you pass, only to rinse repeat.
Eric Stephens
1 year ago
Decently balanced TD game with plenty of depth. Several currencies and optional purchases, but decent access to each currency without purchasing anything. I do think paying for ad-free has made the experience much better than it would have been otherwise. That said, I do think the "Premium" pass scales too much for each subsequent pass. Also, I need the game speed researches scale at a lower rate. When you're aiming for 2k waves or more, it's a serious commitment.
W.C Newbury
1 year ago
THIS is how you make a tower defense game!! These are some of the best aspects of this game in my opinion: -Pay to win is optional. -Watching ads gives decent rewards. -Ads are NOT intrusive. -A plethora of upgrades to unlock. -Even more upgrades can be researched. -Straightforward gameplay with hints/tutorials. -Progress further to unlock more features. -*Internet is required to save progress to cloud* Wonderful work on developing this game.
Anthony Fulton
1 year ago
So far, the early game is insanely slow and repetitive. I've been doing the same thing for the past 2 days. Upgrade an ability, die in round 4, upgrade one ability, die in round 4. Over and over. There's not much of a tutorial either. It might get better later on, but wow, so far. It's not fun. it's repetitive.
Tyler W (Hundergrn)
1 year ago
Relaxing game with a slow start. Purchase not necessary but if you're going to stick with it, know it's 9.99 for ad skip. Tbh all the purchase options are steep. 3 for coin multiplier, a pass for every 3-ish tiers of premium milestones (each costing more as you progress). Tempted to give it 3 star for the purchase options being predatory against the impatient but they can be ignored just like the ad gem obtainment option of play this other game or do/apply for this other thing honey trap.
William Boeve
1 year ago
The soundtrack is fantastic. Great for just zoning out to. Unfortunately, unless you purchase the head start packages, making decent progress, especially at first, requires near constant attention to keep upgrades flowing. As well, the only part that operates outside of focus is the research aspect, which makes the "idle" part of the title a bit misleading. That said, I absolutely adore the easy game play and I cannot emphasize enough, the soundtrack is fantastic!
Stephen Liu
1 year ago
The save system is weird and really frustrating. If you close the game and don't progress at least 10 waves since the last save, or you've saved more than 10 times in a game, you get kicked out of the game. Apparently this is to prevent cheating but there has to be a better solution than that. Game itself is pretty fun, but it's a huge grind at the start. The game needs to be rebalanced.
Nick Anderson
1 year ago
Needs some kind of offline idle daily resources. Upgrades price is to high not to. I would do something else besides research basically worse upgrades for more money. Attack, attack speed,crit+multiplyer,range,health and life per second. Anything else is really worthless early game. I do like you can upgrade money %. The upgrades are so incremental that there's really not enough of a difference especially for cost. Also the store needs cheaper options. You'd make more money with deals for 1-3$.
Nims Fa
1 year ago
Addicting, engaging, and fun game. It won't become "idle" the first days or weeks, but after several weeks you upgrade your tower enough to leave your phone running the game during the night, and get back to it in the morning. If you want to cheat the long research times, and I mean LONG, you have to pay, and the prices are not cheap. One normal package might cost you 40 bucks, which is a price of full PC game. Research times are ridiculously long,i.e. 4× to 4.5x takes a week!!! to upgrade.
N Stranges
1 year ago
Fun game, frustrating at times because of the grinding you have to do to advance. You hit roadblocks that are impossible to get passed without spending time grinding to get coins to upgrade. And the progress can be slow. The particle effects are nice but I imagine it takes a while to get to the cool power ups.or maybe I'm not investing in the right upgrades. Hard to tell. But it has potential.
Isaiah Booth
1 year ago
The game is fun, ads optional for stuff like gems, there's a bit of strategy building up the upgrades, enjoyable and satisfying overall. The big issue I have with this game is that everything is so slow and painful to do, you pretty much need to top up and buy a bunch of gems unless you want to spend weeks grinding out the gems and coins needed for literally everything. And the price of coins to even upgrade a little bit is absurd, it's so difficult to advance at all.
X
1 year ago
Ads are optional, which is the only redeeming quality. Unless you want to spend 100's of dollars or 100's of hours playing, you won't make it past level 50. The way the upgrade costs scale is ridiculous and most of them are useless anyway. Game gets boring real quick because of it. You'd be better off reading a book if you're looking to kill some time. If you're looking for a good, free game that doesn't get stale quick, this one ain't it.
Kenneth Compton
1 year ago
I like the amount of layers in the upgrade system, and how the temporary buffs stack with the permanent increases cleanly. Looks to be a lot of options as to how to move through the game, whether it be for a power run or a coin run for upgrades. Progress feels slow and it's pretty clear the microtransactions are there to fix that, can't say I'm a huge fan of the idea but what can you expect from 2024. It's still fully playable without spending a dime, so it's fine. Dev seems like a cool guy.
Curtis Wade
1 year ago
Addictively simple to begin, then branches out into complexity with the upgrade paths, but it all seems to flow naturally and give you the time to learn the upgrades as you play. I have seen some customisation for tower appearance, backgrounds, and music, and am hoping for enemy appearance at some point. I bought the ad free option and couldn't have been happier. The advertising is very opt in, but for ten bucks, I have played it more than some AAA console games.