Michael Hensley
2 years ago
Game has a promising start, but becomes frustratingly difficult to advance without spending money or leaving the game running for extended periods of time. Unfortunately, there is no way to earn money offline, and progress can be lost if the game is closed randomly. Additionally, there is no option to manually save progress. Overall, the game may not be worth the time or investment. It's also worth noting that the developers seem unresponsive to player feedback, which is disappointing.
Alex Cunningham
2 years ago
It was fun briefly. It's impossible to finish the game without spending money. Progression was reasonable and satisfying until the last machine upgrade "finish the game" but without spending money the random upgrade component of the game makes it stupid to even attempt. I got 95% of the way to done but the last little bit isn't happening. Spent an entire week dumping prestige points but I'm no closer to closing the gap to finish the game.
Nin Folf
2 years ago
As others have said, a very neat idea that falls apart due to the fact you can't control what your prestige points go to, leading to useless after useless loop later on down the line. And since there is virtually no out of app progress, you can't just idle the frustration out. Has potential, and could be good with some tweaks (such as, say, the number of upgrades in a color weights the upgrade), but as is falls apart a few hours in.
Clair S
2 years ago
Pretty good. Couple QoL issues: 1, it's way harder than it should be to scroll without purchasing. Wish the upgrade buttons didn't respond to swipes or touches on the informational part of the color's module. 2, there's some kind of bug with the reset button. Even if I press no, sometimes after I try to scroll, it resets anyway. 3, even if sound is off, the app blocks background apps from playing sound; you can't listen to music while this app is open.
Tyrus Kurt
2 years ago
would be perfect if it weren't for the damn speed upgrade. it does nothing beneficial after a while, it should either be something you upgrade manually per run or that has a cap so you arent spending minutes at a time just waiting to reset only to get another worthless speed upgrade. each reset should be strictly beneficial, and that can be done even with random upgrades. maybe keep things the way they are, but give a small stacking global boost per reset so each run is always better than before
Jonathan Barouch
2 years ago
The randomness aspect is really cool... when all the colors matter. But in the end game, only one of them matters at a time, making 8/9ths of your runs almost useless, and to make it worse the remaining 1/9 starts to have diminishing returns. The lack of progress while outside the app takes the endgame from frustrating to borderline unplayable. This is a simple, elegant, enjoyable experience until it falls apart at the end. Good for a few hours of mindless dopamine.
Mark Reno
2 years ago
I want to like it. At first the progress is solid. As you approach the end, the progress slows exponentially. It feels like the devs are trying to force purchases by making the game very very boring. At first I considered spending some cash to support it...but I always wait until I have seen a good bit before doing so. After seeing what it has become, I will likely just uninstal and let it be forgotten.
Michael Boehme
2 years ago
This is the barest level of being passable as a game... But here's the catch, it's not actually an idle game. When you get into the end game you either have to actively grind for random bonuses or leave the game active on your screen. You cannot actually progress though idling and when you get to that point it loses any sense of fun it ever had which was not a lot to start with.
Mdbgamer
2 years ago
It's a great game with fantastic design except for two things, and if you've read the other reviews, you know what they are: it's the random aspect of the upgrades and offline progress not counting for money gains. I don't mind not being able to spread out the points just so long as I can put them where I need them, and not even being able to upgrade one thing after I've let it sit for a couple hours is annoying as all hecc. Tweak these, and it'd be one of the short but fun experiences.
Allmir Demirovic
2 years ago
Do not waste a dollar on this game. It becomes extremely frustrating as you get to the last 2 upgrades of the machine. It's so frustrating, in fact, that I decided to look up the ending, and it turns out you have to beat the game 7 times to really beat it. If you choose to buy the infinite prestiege, it doesn't persist through "worlds," so you have to buy it 7 times. That, or sit there for endless hours, hoping to get the prestige you need 500x. Do yourself a favor, and just uninstall.
Amalgorithmic
2 years ago
Interesting game, horrible grind. The prestige system really does a lot for a simplistic game, but it's also the worst part of the game. It's completely random what bonus you get unless you pay (scaling) money. The more you pay, the more you win. If the free prestige had a weight system so you were more likely to get empty slots over slots that are already towering other your other bonuses, it'd be much better, but as it is, it's kind of a snoozefest most of the time.
Richard Rawlings
2 years ago
Great game for about 3 or 4 days until you stop making any progress at all. First few days of playing I would make progress with every reset, getting closer to unlocking the next level, next color, just unlocking anything and it was fun. About day 5 I hit a wall where (a week later) I have not made any progress at all dispite hundreds of millions of upgrades to everything. The only way to actually make progress once you hit that wall is to pay or spend months of time upgrading
Eliot (UnknownVir)
1 year ago
Fun at first, then you hit a massive wall Fine again and again and again, until right before the end you hit another massive wall. Both times it takes an excessive amount of time for the final step which is unlike anything else. The bugs mean you can lose progress without warning because it doesn't show when it saves and idle will stop working and you'll lose a week of idle time. Feels like I'm playing out of spite at this point to win-without-paying, which it tries to force you to do.
Alex Teel
2 years ago
First of all, this isn't an idle game, I'd say it's more of an incremental clicker. Anyway, while I enjoyed most of the game, by the time you get to the very last upgrade to "beat" the game your prestige rewards are so diminishing that it's completely unbeatable unless you 1) spend money or 2) set your phone down with the game on the screen, it doesn't run in the background, for probably an hour. I decided the ending is probably not worth it, but I had fun with what I did play.
Tim Headings
2 years ago
The way the game does its incremental growth with some RNG is really well done and fun, I just have two problems with it. The first, and much bigger problem is that it's not an offline game. There is a very small offline progress mechanic, but it barely does anything at all. I don't know if it claims to be an offline game, or afk game, but it's neither at all. It's a very active incremental game. The second problem is right at the last step or two of the game, progress grinds to a sudden crawl.
John Bonner
2 years ago
This game has great potential, but the first (of 7) worlds is too hard to the point of being unwinnable without paying. For each level you level up colors 1 through 9, then you have to reach milestones to level up "the machine" for 5 to 7 more levels. After you learn the "meaning of life" the game randomizes parameters for your next level and you start over. Do this 7 times and you unlock "God Mode" where you set your own parameters. Great concept, poor first level difficulty so it's frustrating
Jason B
1 year ago
Progression is entirely RNG-based as you don't have any control over what gets upgraded. This is made worse by how the game handles numbers during the part where you're calculating the meaning of life (end of day 1 or 2) because you hit a point where you've got 27 possible things for a prestige to buff, and only like 3 will actually help you, so you have a 1/9 chance to progress at all. The only thing saving this game from a one star is no ads.
Thomas Hatt
1 year ago
The game is quite fun for quite a while, but once you get to the RNG stage it starts to get frustrating. Having to grind for a specific upgrade on a number is less rewarding than it should be. There's also no tutorial so some of the mechanics take too long to understand. If some of the systems were reworked the game would be more enjoyable, however the game hasn't been updated in 4 months so it's unlikely.
David Kelly
1 year ago
Offline 'progress' randomization is horrible when it even manages to function. The game 'needs' an internet connection for some reason. First world has a solid progression until the last little bit, and not in the normal incremental sense. There's little to no personally styled progression; you choose nothing, it's all random, and it does not feel evenly balanced within that randomness. The game has a neat concept but rather than adding depth, the maker slapped in more worlds.
Cup
1 year ago
I've played for a little while, and it is what it says it does but the "idle" part seems too obscure to say the least. They just gave me a 2x prestige/rebirth value when I left for like 10 minutes. I haven't gotten no ads whatsoever which is a massive plus, the game feels more fast paced so it isn't as boring. To recite, the only thing I'm confused with is the idle mechanic of the game.